Quick summary: what changed in Update 5.75 One Punch Man
- Seven new playable units added to the Boros capsule — detailed stats and passives included below.
- New limited-time event introduced: "The Swarm", plus a fresh event battlepass with new cosmetic and title rewards.
- New capsules added to the game's shop (Boros capsule contains all new units).
- New systems & features introduced, including a revamped Infinite Mode variant.
- Balance changes announced (few unspecified items pending future patch notes).
- Quality of life: easier soul fragment and stat booster farming across events and modes.
General information and developer commentary
Tournaments and dungeons were reset as part of the release; currently there were no retroactive rewards for the reset. Developers confirmed boosted currency events and promise improved update cadence. The team also announced confirmed character reworks in the future — some units (Yuta and Cid) currently have a temporary removal until they receive reworks.
Community highlights this week: voting for the next event theme concluded with the anime Fate winning the poll, signaling a themed crossover coming soon. The game also hit a new concurrent player count milestone of 60k+.
New event overview — "The Swarm" and how to approach it
"The Swarm" event layout: the first wave spawns a swarm of many low-health enemies; clear speed and area-of-effect damage are ideal for wave one. The second wave pits you against a single very tanky boss — focus on high-range, concentrated DPS single-target models and proper buffering. Recommended unit roles for the boss wave: long-range heavy DPS, consistent single-target damage dealers, and team buffers.
Event battlepass highlight: new title reward "Crowned in Crimson" is a cosmetic title available from the event battlepass tiers.
How to obtain the new soul and capsule notes
The new soul (Cyclops) unlocks after finishing all new character missions in the event tab. All seven new units are obtainable from the new Boros capsule — consider saving currency for targeted pulls during boosted currency events announced by developers.
New units full stats and passives (Level 50 evolved units)
Export-friendly table for quick copy/paste into sheets. All numbers reflect evolved level 50 stats as shown in-game.
| Unit | Health | DPS | Range | AoE Type | Ultimate? | Type |
|---|---|---|---|---|---|---|
| louch | 34.4k | 15.5k | 26.8 | Circle AoE | ❌ | — |
| monic Boros | 50.5k | 27.7k | 41.8 | Line AoE | ✅ | — |
| Bound Speedster | 14.4k | 3.3k | 17.3 | Line AoE | ❌ | Unbound |
| Spider | 33.9k | 7.6k | 26.2 | Line AoE | ❌ | Holy |
| Holy Rascal | 46.7k | 8.1k | 31.5 | Circle AoE | ❌ | Unholy |
| Judo Priest | 47.4k | 7.6k | 26.2 | Line AoE | ❌ | Holy |
| Akuma | 17.58k | 5k | 41 | Line AoE | ❌ | Demonic |
Tip: copy the table and paste into a spreadsheet for quick sorting by DPS, health, or range.
Detailed passives and how they change gameplay
Spider — passive breakdown and player tips
Passive: [Emission] / Heart Of The Sun — Spider emits a periodic heat wave that applies Burn based on its Skill Resistance and stacks Ability Damage when using abilities. Practical tip: pair Spider with units that apply crowd control so its burn ticks reach maximum value and amplify sustained area damage.
Akuma — demonic zone control and damage amplify
Passive highlights: Akuma gains huge damage on successful evades and applies attack debuffs and defense/movement penalties to enemies within range. Practical tip: give Akuma mobility supports and let him capitalize on evasion windows to toggle his strong damage amplifier.
Speedster — stacking permanent damage evolution
Passive highlights: permanent damage gain per ability cast and a short-lived summoned bike after kills which buffs nearby allies. Practical tip: Speedster scales in long matches — pair with supportive units who create ability-cast opportunities to accelerate stacks.
Rascal — trauma/envious mechanics and team synergy
Passive highlights: complex Trauma mechanic when multiple enemies enter range and an Envy mechanic if allies enter during Trauma. Rascal rewards coordinated team placement — using allies to trigger Envy grants a powerful temporary stolen-stat boost for the Rascal but moves debuffing risk to allies. Practical tip: set up Rascal with sacrificial buffers or units designed to temporarily hold stats to maximize the stolen-bonus window.
Judo Priest — multi-hit combos and team sustain
Passive highlights: can hit multiple times per attack with scaling combo damage; disables enemy healing and heals allies a portion of damage dealt. Practical tip: Judo Priest is strongest on teams built around long burst windows where multiple successive hits land to maximize the combo multiplier and team healing.
Boros — survivability and escalating power
Passive highlights: Boros takes a capped percent of max HP per hit and accumulates Unsealing Power charges that functionally ramp survivability and damage. Upon reaching defined milestones Boros unlocks powerful abilities including temporary immortality and an Armor Expulsion system that massively scales damage as health drops. Practical tip: Boros performs best when built to sustain through hits while stacking charges; pair with sustain or damage amplification allies to take advantage of his late-charge power spikes.
Ayanokoji — puppet control and high-risk high-reward kit
Passive highlights: marks and consumes low-HP enemies to create puppets that boost multiple stats and culminate in an all-puppet ultimate when five puppets are present. Practical tip: Ayanokoji is extremely niche — he needs match conditions to create puppets. Use him for targeted single-target-control strategies rather than broad AoE waveclear.
Element and faction interactions — practical summary
Elements and factions change damage multipliers and defensive relationships:
- Element Divine — less damage out but much less damage taken; scales with speed-to-attack stacking.
- Holy — weaker vs Divine/Unholy but gains stacking HP and damage for status-affected enemies in range.
- Demonic — strong vs Holy/Divine with bonus ability damage after ability use.
- Unholy — heavy bonus vs Holy/Divine and increases damage enemies take after abilities for 20s.
- Unbound — takedown stacking damage up to empowerment with critical and sustain benefits.
- Bound — increases support buff potency and can grant team shields at max stacks.
Unit rankings — where each new unit fits in the current meta
Quick meta perspective for players deciding on pulls or which new units to use right away.
- Meta Shifters: Boros — heavy base stats plus scaling tank-dps mechanics make Boros a candidate to shift the meta.
- Top Meta Units: Rascal, Akuma, Judo Priest — strong passives and synergy potential.
- Decent: No additional units currently listed as "decent" in developer notes.
- Mid: Ayanokoji and Speedster — niche or require specific setups.
- Low: Spider — underwhelming base stats make it hard to justify without heavy investment.
Event meta and recommended team building for the new event
Event wave one: prioritize AoE mythical or secret units. Event wave two: prepare for a single very tanky boss. Recommended picks include high-range single-target carries like DIO, Gohan, Johnny, Kirito plus buffers and defensive supports. Adjust equipment and curse loadouts to maximize single-target DPS and precision targeting for the boss wave.
All new codes and short code usage guide
Active promotional codes at the time of this update (redeem from the in-game codes menu):
- TYFORTESUPPORT?!
- FallEvent?
- SorryForLate!
- NewRangerUnit!
- PityOnRanger?!
Tip: codes are case-sensitive and sometimes contain punctuation — copy/paste exactly into the redeem field.
Export to sheets — quick instructions
To export the unit table into Google Sheets: copy the table rows and paste directly into a new sheet tab, or save as CSV by copying cells into a plain-text file and saving with a .csv extension for spreadsheet import.
Extra and unrelated news snippets
- Community poll winner: upcoming Fate-themed event confirmed by voting results.
- New concurrent player milestone: 60k+ players logged simultaneously this week.
- Developer note: expect future "boosted currency" timed events to appear soon to help with capsule pulls.
Frequently asked questions
-
How do I get the new soul?
- Complete all new character missions in the event tab to obtain the Cyclops soul. Which units clear the event best?
- Fast AoE mythical or secret units clean wave one; for the boss in wave two, bring high-range single-target carries and strong buffers. What is "Crowned in Crimson"?
- It is a cosmetic title reward included in the new event battlepass. When will Yuta & Cid return?
- They are temporarily removed pending confirmed reworks; monitor developer announcements for rework release dates. What's the best code usage practice?
- Redeem codes immediately and watch official social channels for temporary or single-use codes.
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