General Information
- New Story Mode
- New Ranger Stages
- New Portals
- New Soul
New Systems and Features
- New Boss Event
- New Divine Trials
- New Dragon Ritual and Wishes
Balance Changes
- Gogeta Rework
- Pride Fix
Additional General Information
- Units now receive upgrades even if already deployed.
- The boss event is a limited-time solo mode where players fight a powerful enemy within a set time limit for a chance to earn rewards, including the new secret Gogeta.
- Unconfirmed information suggests that Gojo may be reworked in a future update, while Eto and Dio are confirmed to receive buffs. Trunks is rumored to be nerfed, and Cell may also receive adjustments.
Element Types
- Divine: Deal 25% less damage but take 44% less damage. Gain 5% stacking attack per 1 speed gain.
- Holy: Deal reduced damage to Unholy and Demonic enemies. Gain stacking HP and damage per affected enemy in range.
- Demonic: Deal 33% more damage to Holy and Divine enemies and gain 50% bonus ability damage after using abilities.
- Unholy: Deal 50% more damage to Holy and Divine enemies, and increase enemy damage taken after ability use.
- Unbound and Bound: Standard damage with a 10% stat increase.
- Unbound: Gain stacking damage on takedowns, up to 40%. At max stacks, gain critical chance, health restore, and speed.
- Bound: Increase support buffs with units in range and grant allies a temporary health shield at max stacks.
Unit Information
All stats are based on level 50 evolved units without traits, passives, or gears.
Banner Units
- The Drink: 20k Health, 3.8k DPS, 25 Range, Line AoE, No Ultimate, Holy Type
- Baby Vegeta: 21.5k Health, 4k DPS, 30 Range, Line AoE, No Ultimate, Demonic Type
Ranger Stage Units
- Gohan: 36k Health, 96.5k DPS, 38 Range, Line AoE, Ultimate, Demonic Type
- Android 17: 37k Health, 6.5k DPS, 30 Range, Circle AoE, No Ultimate, Unholy Type
Special Units
- Gogeta SSJ4: 42k Health, 9.3k DPS, 42 Range, Line AoE, No Ultimate, Demonic Type
- Shenron: 161k Health, 24.7k DPS, 55 Range, Circle AoE, Ultimate, Demonic Type
- Perfect Cell: 66k Health, 6.5k DPS, 15 Range, Full AoE, Ultimate, Holy Type
How to Obtain Units
- Perfect Cell: Obtainable from divine trials in quests
- Shenron: Obtainable from the dragon ritual
- Gogeta SSJ4: Obtainable from the boss event
- Gohan SSJ2: Obtainable by evolving Gohan from banner twice
Fun Facts for Grinding
- Summer event is still active for grinding keys and rerolls.
- New portals provide the best way to farm soul fragments.
- Thundering Soul and Blood Soul have been reintroduced through the boss event.
Unit Rankings
- Prodigy Acsendant: Meta Shifter
- Primal Fusion: Meta Shifter
- Omega Shenron: Meta Shifter
- The Drink: Meta
- Perfect Bio Android: Meta
- Cybernatic Fusion: Decent
- Infant Conqueror: Trash
- Gogeta: Excellent support passives with strong DPS.
- Shenron: High damage output with strong buffing and stalling abilities.
- Cell: Strong DPS with reliable defensive passives.
- Trunks: Solid DPS and beginner-friendly.
- Android 17: Average performance but usable for new players.
- Baby Vegeta: Weak stats and requires evolution, not recommended.
Extra Information
- How to get new units: Available through ranger stages, divine trials, boss events, banners, and dragon ritual.
- Why Uta has no ultimate: The ultimate was scrapped and will not be added.
- New codes: DBZUpdate!, NewPortals?!, GTBossEvent!!, SorryForDelayz!, MassiveUpdate!, NewDragonSoul?!, Shutdown2!, UpdateInFieldFix!
- New meta: Tier list update is pending.
- Dungeon difficulty: Increased due to Pride fix, making scaling dungeons more challenging.
- How to obtain the new soul: Collect through the dragon ritual using all 7 dragon balls.
- Dragon Fury Soul Mythic effect: On skill use, deal 8x damage to all units in range (250-second cooldown).
Unit 1: Perfect Bio-Android
Cost: 2,500 ¥
- Roach Mentality: When defeated, spawns 2 Cells with 75% of original HP, Attack, and Range. These clones cannot use abilities and do not count toward the unit cap.
- Beyond Perfection: Restores 25% of the damage dealt as health. Healing can exceed maximum HP up to 25% bonus over-health.
- Perfection Mastery: Gains 1 Perfection stack for every 50,000 damage received (max 10).
- 2 stacks: +25% Range
- 4 stacks: +15% Omnivamp (total 40%)
- 6 stacks: +150% Health Shield
- 8 stacks: +50% Damage
- 10 stacks: Unlocks Explosion
- Ultimate – Explosion: Inflicts 30x current Damage to all enemies in range and removes the unit. Does not trigger Roach Mentality.
Unit 2: Infant Conqueror
Cost: 2,550 ¥
- Revenge Final Flash: Each kill adds +1 Full Power Gauge (max 50). At full gauge, the ability becomes Revenge Final Flash, dealing 200% Ability Damage with 20% critical chance. Also reduces enemy Damage and Status Resistance by 10% for 7 seconds.
- Giant Apes Spirit: When HP drops below 40%, instantly restores full health and gains +100 Evade Rate plus +100% Skill Resistance for 10 seconds. (Cooldown: 180s)
Unit 3: Omega Shenron
Cost: 3,125 ¥
- Dragon Ball Absorption: Every 3 attacks grants 1 Dragon Power stack (max 7).
- 1 stack: x1.5 Range
- 2 stacks: x1.5 Health
- 3 stacks: x1.5 Damage
- 4 stacks: +1.5 Attack Cooldown
- 5 stacks: Buffs allies’ stats x1.5 within range
- 6 stacks: Weakens enemies in range
- 7 stacks: Fully heals and doubles Ability Damage
- Power of the Dark Dragon Balls: Every 3 attacks randomly inflicts Freeze, Burn, or Stun on enemies within range.
- Ultimate – Expulsion: Deals 175% of current Damage multiplied by Dragon Ball stacks to enemies in range. (Cooldown: 600s)
Unit 4: The Drink
Cost: 1,645 ¥
- Time Traveler: Survives death once per match. After revival, gains a permanent +25% Damage boost for the rest of the match.
- Humanity’s Hope: Increases all stats by 0.5x each time an ally dies while The Drink is on the field (max 3x).
- Perfected Warrior: Immune to all elemental debuffs.
Unit 5: Prodigy Ascendant
Cost: 1,350 ¥
- Awakened Potential: Gains 1 Rage stack every 5 seconds on the field. Each stack grants +10% Damage and Speed (max 50%).
- Super Form: Each enemy defeated adds +1% Ability Damage and reduces Ability Cooldown by 1% (max 50%). These effects persist even after death.
Unit 6: Cybernetic Fusion
Cost: 1,540 ¥
- Devilish Creation: 25% chance on hit to absorb the attack and generate 1 Devil Charge (max 5). Each charge grants +5% Damage and +2% Range. At 5 charges, attacks and abilities become full AoE until death.
- Electro Death Ball: After using 3 abilities, charges for 10 seconds and releases a massive line blast dealing 250% Ability Damage. The blast leaves an electric trail, lowering Evade Rate by 15 and applying electric damage over time for 10 seconds.
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