Game Fixes & Quality of Life (QoL) Changes
We've addressed several key issues and added new features to enhance your gameplay experience.
- Fixed various stack issues.
- Corrected problems with some Quest Rewards.
- Resolved the EXP Gems Buff not working correctly.
- Fixed a double dungeon respawn bug in the Chapel of Start.
- Improved the Weapon Stats UI for clearer information.
- Added an Unstack button for stacks in your inventory.
- Enabled Multiple Buy on select Runes.
Weapons & Gems System Enhancements
Discover new ways to progress your weapons and gems with these updates.
- Added a new Rank Buy feature for Weapons, allowing you to purchase up to G Rank.
- The price for new weapons is now calculated as: Required swords × 10 (coins). This keeps the ratio balanced with the Gems to Coins conversion.
- Gems now display their specific color in both your Inventory and Crafting menus.
- Increased the Sword Area of Effect (AoE) Range to 75% of the Shadow Range (previously 50%).
Dungeon & Enemy Balancing
Enemies and dungeons have been rebalanced for a more consistent and rewarding challenge.
- Reduced Enemy Levels across all of World 2.
- Significant HP reductions for various enemy types:
- Wall/Mage/Shield Kingdom Enemies: -35% HP
- Brutes: -70% HP
- Dungeon Bosses: HP reduced for a smoother experience.
- Fixed the weird Ulel HP scaling, which had incorrect stats.
World Progression & Arise Scaling
Experience adjusted difficulty scaling as you journey through the world.
- Faceheal (W1): Enemies are now D Rank, Brutes are C Rank.
- Dragon City (W1): Enemies are C Rank, Brutes are B Rank.
- World 2: Enemies are S Rank, Brutes are SS Rank.
- From Kaiju City onwards: Enemies are SS Rank, Brutes are G Rank.
- The Storm Effect now raises your Arise level even further. For example, Kaiju City Brutes can now reach N+ up to M with a Double Rank Up during a storm.
- Experience (EXP) earned during Storms in World 2 is now approximately 5–6x higher.
Relics & Rewards Updates
Relics are now more accessible and rewarding to upgrade.
- Reduced the price to upgrade Relics.
- Relics can now be upgraded to the new Rank M.
- Increased drop rates for a variety of Relics:
- Infernal Castle Relics (with the Dim Riftcore boosted the most)
- Infinite Desert Relics
- Increased the overall Drop Rate of Tokens.
- Increased the Arise Chance in Key Dungeons.
- Key Dungeons now drop Common & Rare Cores in these locations:
- XZ City, Hunter City, Hurricane Kingdom
- Slayers Village, Wall Kingdom, Shield Kingdom
Balance Buffs for Player Abilities
Shadows
Enhancements to your Shadow abilities for improved combat performance.
- Exclusive Shadows now provide a 75% bonus (up from 55%).
- M+ Shadow damage bonus: 55x (up from 50x)
- GM Shadow damage bonus: 65x (up from 60x)
- GM+ Shadow damage bonus: 75x (up from 70x)
- UGM Shadow damage bonus: 85x (up from 80x)
- UGM+ Shadow damage bonus: 95x (up from 90x)
Weapons
Weapon stats have been buffed for higher-tier gear.
- Mythical Weapons now have a 50% bonus (up from 25%).
- Legendary Weapons now have a 30% bonus (up from 15%).
Player Ranks – Shadow Damage Bonus
Your rank now provides an even greater bonus to Shadow damage.
- GM: 19x (up from 18x)
- GM+: 22x (up from 20x)
- UGM: 24x (up from 22x)
- UGM+: 26x (up from 24x)
- HGM: 28x (up from 26x)
- HGM+: 30x (up from 28x)
- R: 32x (up from 30x)
- R+: 35x (up from 32x)
Player Ranks – Weapon Damage Bonus
Weapon damage scaling has been significantly improved for higher ranks.
- M+: 8x (up from 6.5x)
- GM: 16x (up from 10x)
- GM+: 19x (up from 16x)
- UGM: 24x (up from 20x)
- UGM+: 28x (up from 24x)
- HGM: 33x (up from 30x)
- HGM+: 45x (up from 40x)
- R: 50x (up from 45x)
- R+: 65x (up from 55x)
Progression & In-Game Codes
A small change to progression and a new code for your journey.
- Reduced the R+ Quest Requirement to Lv. 500 (was 525).
- Use the new in-game code: DAILYSHIELD
- This code provides an EXP Buff: +50% more EXP earned!
Helpful Guide?
Sharing helps us create more pro-level content for you!